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List the type of each object after its name. This flag cannot be used in conjunction with the -type flag. List all objects of the specified type, but not objects that areĭescendents of that type. This flag cannot be used in conjunction with the -exactType flag. Object/data type associated with them and will return "untyped" Note: some selection items in Maya do not have a specific This flag is the same type name returned from the -showTypeįlag. Returned from the end of the list of items. Returned can be greater than this amount.
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If multiple type flags are specified then the number of items Note: each type flag will return at most this many items so Returned from the beginning of the list of items. This flag specifies the maximum number of elements to be Will be interleaved with object names so the result will beįlags allPaths, assemblies, cameras, dagObjects, dependencyNodes, exactType, flatten, geometry, ghost, head, hilite, intermediateObjects, invisible, leaf, lights, live, long, materials, noIntermediate, nodeTypes, objectsOnly, partitions, planes, preSelectHilite, readOnly, recursive, references, renderGlobals, renderQualities, renderResolutions, renderSetups, selection, sets, shapes, shortNames, showType, tail, templated, textures, transforms, type, untemplated, visible Long name (short name) If type names are requested, using the -showType flag, they Objects when used in conjunction with the -selection flag. Scene but it can also be used to filter or list the selected Match objects based on their name (using wildcards) or based on theirīy default ls will match any object in the The most common use of ls is to filter or Optionally the type names) of objects in the scene. Ls is undoable, NOT queryable, and NOT editable.
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